Inventory
Kerrinne’s typical inventory can vary based on what she is doing or where she is going. But here is a general sampling:
Likely every day inventory:
Two Daggers – (1) Throwing and (1) Punching/Stabbing
Silver Cigarette Case (with modern menthol filtered cigarettes) – Janissary Crest on Top of Case
Gold Pocket Watch (no chain – does not appear to work)
Black Crystal Choker (*magical – cannot be removed unless she is dead)
Large Silver Key on Black Leather Cord (rendered invisible through rune spells, which leave no trace of magical energy – see player before attempting to toy with this)
Black Suede Coin Purse with Red Drawstring (contains anywhere from 50-100 silver and gold coins)
Bag of Holding (contains alchemy supplies and various herbs)
Silver Flask (slender and small generally containing brandy)
If traveling she carries a large trunk that likely contains:
Several Custom Designed Dresses of Extraordinary Value (made to fit her specifically)
Many, many pairs of shoes (when oddly she rarely wears shoes)
Alchemist Supplies and Equipment
A Magically Sealed (and trapped) Diary
An Accounting Ledger (not a permanent one, but one to write transactions down on during her travels likely receipts tucked inside)
A Pack of Candles (they do not drip wax when lit – radiate magical energy that can be perceived by magic users)
A Silver Tea Set (very old but kept well polished)
1-2 Cartons of Modern Menthol Cigarettes (purchased from SEB side of town)
1-4 Bottles of Brandy, Red Wine and/or Cognac